Students learn theoretical knowledge of designing interactive systems and put their knowledge into practice in constructing prototypes. With knowledge of design principles and concepts they are able to solve design problems. They gain practical experiences on innovative natural user interfaces and interaction in public space and can develop new forms of human-machine interfaces.
Students acquire the ability to conceptualise and design future-oriented interactive systems, taking into account societal, technological and social aspects. They can apply design futuring methods for the systematic development of future scenarios, analyse complex socio-technical systems and their interactions, create participative design processes for the development of sustainable future solutions, develop prototypes and future scenarios that can be experienced, and critically reflect on the social implications of technological innovations.
Script, Literature:
Participation at tuition, in class group work and discussion.
The participants apply their theoretical understanding of the conception and design of interactive systems. They design and develop prototypes of interactive systems. The students experiment with innovative forms of human-computer interfaces and their possibilities. They are capable of presenting their results convincingly using multimodal tools, as well as justify them in a methodical and theoretically grounded manner.